Ebook Download Pathfinder: Campaign Setting, The Inner Sea World Guide, by James Jacobs, Erik Mona, Jason Bulmahn
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Pathfinder: Campaign Setting, The Inner Sea World Guide, by James Jacobs, Erik Mona, Jason Bulmahn
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- The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion’s Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion’s gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
- Sales Rank: #59416 in Books
- Brand: Paizo Publishing
- Model: 9226
- Published on: 2011-03-11
- Original language: English
- Number of items: 1
- Dimensions: 10.80" h x .90" w x 8.60" l, 2.61 pounds
- Binding: Hardcover
- 320 pages
- The Inner Sea World Guide Campaign Pathfinder RPG by Paizo Publishing
- A pull-out 34in x 22in map of the region is included
Most helpful customer reviews
26 of 26 people found the following review helpful.
The best yet!
By M. Romanowski
GMs have long used "canned" campaign settings in their various game worlds - ofttimes to save effort, or just because they find little interest in the actual creation of the world itself, and would rather spend their time crafting exciting adventures for their players to enjoy. Whatever the case, the pre-published campaign world has long been a staple of the tabletop RPG. When I played AD&D, it was Greyhawk. When we changed over to 3.5, it was the Forgotten Realms. Now that I have started using the excellent Pathfinder Roleplaying Game, it is Golarion, and the Inner Sea Campaign Setting.
This is truly an exciting product. The book expands upon the first version of the setting, and advances the campaign timeline by three years or so. Events introduced in the various Pathfinder Adventure Paths are covered briefly, and each and every nation of the Inner Sea region is given an exhaustive update, including histories, important personages, and cultural items of interest. One nice touch is that few important NPCs are detailed via game stats, allowing a GM to customize his world as he or she sees fit. Also included are new monsters, prestige classes, magic items and more. The production values are top-notch, with beautiful art and excellent maps of the world itself.
My only complaint is one that seems to hound most modern RPG products. The actual book seems a bit flimsy, and will not hold up under extended use. The 1st Edition D&D books I bought back in 1981 are still in pristine condition, and saw heavy use back in the day. For $50 I was hoping for more quality in that regard, but there you go. Highly recommended.
1 of 1 people found the following review helpful.
A Fantastic overview of the Pathfinder World with 270 Pages of information, maps, full-color illustrations, and commentary.
By Scotreader
This is a real "keeper" of a book! It is lavishly printed and Hard-bound, and well above the usual standards of "play guides". This is a superiority crafted guide that is a pleasure to read; a compendium of illustrations and cartography, and absolutely worth having in your gaming library.
The Inner Sea World Guide is a detailed overview of the Pathfinder world setting, and it covers the Cultures, and Geography, as well as history and folklore of the regions surrounding the Inner Sea, as well as some specifics that can be incorporated into RPG play. Consider it the "Lonely Planet" Guide to central Golarion (the imaginary world that is the setting for the Pathfinder RPG and ACG). There are no spoilers, because the book does not address story threads, as much as the over-arching cultural fabric.
Chapter one is the Inner Sea Races (actually 12 human ethnicities, and six non-human races), Chapter Two comprises most of the book and is the description of The Inner Sea Region, including a historical timeline, and a region by region description, aspects of the social situation in each land, and the points of interest. Chapter Two is 180 of the 318 total pages, and the real content of this book. If you read it cover to cover, you can practically put your finger on the included wall map and describe something about the area.
The section on Religion is 30 pages long, and covers deities, philosophies and planes of existence. Faith and Religion in RPGs are very interesting because deities are so uniquely palpable! In an RPG, if you beat up too many of Baphomet's disciples, you're probably going to end up in a face to (goat) face meeting, and this potential is not overlooked.
The "Life" section covers the calendar and annual customs, weather, language and trade. And, then the book starts to really re-engage it's RPG roots with some tables in the Factions, and Adventuring sections, including an introduction to classes, spells, equipment, items and monsters, but these sections are very very brief when measured against the four volumes of the Bestiary, and the libraries of books covering the other aspects of RPG play currently out there for Pathfinder.
The Pathfinder Campaign Setting Books are usually more focused on a specific campaign, and The Inner Sea World Guide is unique because so many Pathfinder campaigns takes place within the umbrella of the Inner Sea region. As a Pathfinder world primer, this book is tremendously informative.
This is NOT a player Handbook or a GM Handbook. This book is an encyclopedia of information about the nature of the central region of Golarion. This book is probably most useful for a GM who may have GM'd other RPGs, and can easily and rapidly digest the game mechanic for Pathfinder, but needs to augment his or her ability to add depth and perspective to scenarios, or doesn't follow the published Campaigns, but wants to author their own, and maintain a global continuity. As a player, it is tremendously informative, and The Inner Sea World Guide can give a richness to the setting of the game, a must-read for committed role players, and a good familiarity for the setting - even if you are just playing Pathfinder ACG.
0 of 0 people found the following review helpful.
The Goods
By C. R. Nelson
This is more or less all you really need to play in the world of Golarion in the Pathfinder setting when it comes to general background.
Unlike some books that only cover enough to get you to buy another book, this one has real meat to it.
It covers all the major areas, in detailed summary fashion, of Golarion.
It covers the same with the various gods and even quite a few other fringe divines that might be encountered.
It covers the main races of the game world and organizations you might encounter and even some new feats, critters to deal with and some interesting unique items.
We've played two major Paths in Pathfinder (that's a fair amount of levels) and I'm still finding this book useful.
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